polyfills.ts 4.8 KB
///
/// Copyright © 2016-2020 The Thingsboard Authors
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
///     http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///

/**
 * This file includes polyfills needed by Angular and is loaded before the app.
 * You can add your own extra polyfills to this file.
 *
 * This file is divided into 2 sections:
 *   1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.
 *   2. Application imports. Files imported after ZoneJS that should be loaded before your main
 *      file.
 *
 * The current setup is for so-called "evergreen" browsers; the last versions of browsers that
 * automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
 * Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
 *
 * Learn more in https://angular.io/guide/browser-support
 */

/***************************************************************************************************
 * BROWSER POLYFILLS
 */

/** IE10 and IE11 requires the following for NgClass support on SVG elements */
// import 'classlist.js';  // Run `npm install --save classlist.js`.

/**
 * Web Animations `@angular/platform-browser/animations`
 * Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.
 * Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).
 */
// import 'web-animations-js';  // Run `npm install --save web-animations-js`.

/**
 * By default, zone.js will patch all possible macroTask and DomEvents
 * user can disable parts of macroTask/DomEvents patch by setting following flags
 * because those flags need to be set before `zone.js` being loaded, and webpack
 * will put import in the top of bundle, so user need to create a separate file
 * in this directory (for example: zone-flags.ts), and put the following flags
 * into that file, and then add the following code before importing zone.js.
 * import './zone-flags.ts';
 *
 * The flags allowed in zone-flags.ts are listed here.
 *
 * The following flags will work for all browsers.
 *
 * (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
 * (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
 * (window as any).__zone_symbol__BLACK_LISTED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
 *
 *  in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
 *  with the following flag, it will bypass `zone.js` patch for IE/Edge
 *
 *  (window as any).__Zone_enable_cross_context_check = true;
 *
 */

/***************************************************************************************************
 * Zone JS is required by default for Angular itself.
 */

import './zone-flags';
import 'zone.js/dist/zone';  // Included with Angular CLI.
import 'core-js/es/array';
import moment from 'moment';

/***************************************************************************************************
 * APPLICATION IMPORTS
 */

(window as any).global = window;

/***************************************************************************************************
 * WIDGETS IMPORTS
 */

import cssjs from '@core/css/css';
import { TbFlot } from '@home/components/widget/lib/flot-widget';
import { TbAnalogueCompass } from '@home/components/widget/lib/analogue-compass';
import { TbAnalogueRadialGauge } from '@home/components/widget/lib/analogue-radial-gauge';
import { TbAnalogueLinearGauge } from '@home/components/widget/lib/analogue-linear-gauge';
import { TbCanvasDigitalGauge } from '@home/components/widget/lib/digital-gauge';
import { TbMapWidgetV2 } from '@home/components/widget/lib/maps/map-widget2';
import { TbTripAnimationWidget } from '@app/modules/home/components/widget/trip-animation/trip-animation.component';

import * as tinycolor_ from 'tinycolor2';

const tinycolor = tinycolor_;

(window as any).tinycolor = tinycolor;
(window as any).cssjs = cssjs;
(window as any).moment = moment;
(window as any).TbFlot = TbFlot;
(window as any).TbAnalogueCompass = TbAnalogueCompass;
(window as any).TbAnalogueRadialGauge = TbAnalogueRadialGauge;
(window as any).TbAnalogueLinearGauge = TbAnalogueLinearGauge;
(window as any).TbCanvasDigitalGauge = TbCanvasDigitalGauge;
(window as any).TbMapWidgetV2 = TbMapWidgetV2;
(window as any).TbTripAnimationWidget = TbTripAnimationWidget;